The Revelations are over, and the war to end all wars has begun.The plot by the Galactic Union’s Mercenary Guild against the Four Horsemen has culminated in an invasion of Earth. Faced with an overwhelming force, the human mercs had no choice. They’ve fled, leaving Sansar Enkh to go to the Mercenary Guild headquarters on Capital Planet to stand trial for humanity.On the run, Jim Cartwright and Nigel Shirazi have travelled to the Winged Hussars’ secret base of New Warsaw, in an effort to convince Alexis Cromwell to join the fight, while the other mercenaries who escaped the fall of Earth have gone to the perceived safe haven of Karma.Alexis Cromwell is reluctant to commit to an unwinnable fight, though, and there is no safety to be found in Karma. When the Mercenary Guild Tribunal is revealed to be a sham, the Horsemen are forced to choose - is it better to hide and protect the human race, or is it time to fight for what they believe in?All is not as it seems, though, and the galaxy stands poised on the brink of a second Great Galactic War. Vastly outnumbered, the Four Horsemen had better come up with a stellar plan, or for them, it might well be a Fiery Sunset. 1. Language: English. Narrator: Todd McLaren. Audio sample: http://samples.audible.de/bk/podm/001291/bk_podm_001291_sample.mp3. Digital audiobook in aax.
The second book in the Alchemy Wars trilogy by Ian Tregillis, an epic tale of liberation and war. Jax, a rogue Clakker, has wreaked havoc upon the Clockmakers' Guild by destroying the Grand Forge. Reborn in the flames, he must begin his life as a free Clakker, but liberation proves its own burden. Berenice, formerly the legendary spymaster of New France, mastermind behind her nation's attempts to undermine the Dutch Hegemony, has been banished from her homeland and captured by the Clockmakers Guild's draconian secret police force. Meanwhile, Captain Hugo Longchamp is faced with rallying the beleaguered and untested defenders of Marseilles-in-the-West for the inevitable onslaught from the Brasswork Throne and its army of mechanical soldiers. 1. Language: English. Narrator: Chris Kayser. Audio sample: http://samples.audible.de/bk/hach/002331/bk_hach_002331_sample.mp3. Digital audiobook in aax.
This essay sheds light on how the MMORPG genre became a popular global gaming phenomenon and how the MMORPG genre changed people's lives. Moreover, how the average gamer can earn a living playing massive multiplayer online role playing games is delineated in this essay. It is no surprise that the massive multiplayer online role playing game (MMORPG) genre has attain unprecedented popularity amid the advent of the digital era that led to it becoming a global gaming phenomenon. The MMORPG reached its pinnacle amid the early 2010s with the illustrious MMORPG video game World of Warcraft, having reached over 12 million active subscribers. This ultimately allowed Blizzard Entertainment to generate over $180,000,000 per month from subscription fee revenue alone. The proliferation of the MMORPG genre that culminated in it becoming a global gaming phenomenon in the early 2010s was spearheaded by renowned MMORPG video games, such as World of Warcraft (WoW), EverQuest, Ultima Online, Guild Wars, Lineage, Aion, Second Life, Runescape, Lord of the Rings Online (LOTRO), and Star Wars: The Old Republic (SWTOR). There are ample reasons as to why the MMORPG genre evolved into becoming a global phenomenon and cemented itself as one of the utmost popular video game genres of all time in the early 2010s. First and foremost, the MMORPG genre ushered in ample innovations into the gaming landscape. In other words, they allowed you to explore new worlds and experience epic perilous adventures with a myriad of friends. They allowed you to complete simple quests with a fellowship or embark on perilous journey of surviving the cumbersome 24-man raid instances with multiple cohorts of adventurers. The greatest novelty that MMORPG genre brought into the video game landscape entailed adding new dimensions of immersion and interactivity to video games which rendered them all the more robust, imme 1. Language: English. Narrator: Courtney Shimmins. Audio sample: http://samples.audible.de/bk/acx0/184102/bk_acx0_184102_sample.mp3. Digital audiobook in aax.
It’s a long fall from the moon, and reality will never be the same. A magical realism novel about a woman whose hallucinations begin killing those she cares about.Viviane Rose has lived with auditory hallucinations all her life. Despite this, she has a good job as the manager of the laundry at Vince Malum Residential Living Center, a long-term care facility for the mentally ill. She works there to be near her catatonic mother and amnesiac fiance, and she lives with her grumpy grandfather. Family is her top priority.Viviane has all aspects of her life running like clockwork until one of her hallucinations manifests and begins killing the patients at the Center. Her world turns upside-down, her fiance disappears, and her greatest ally proves to be one of the voices in her head. The veil is torn from Viviane's eyes, and she must face the harsh reality that the world is both bigger and more dangerous than she ever knew. Turning back time is not an option. Some revelations can never be unseen.Stalking the Moon combines suspense with mystery, adventure, and magic. It's the first in the Wyrdwood Welcome trilogy by award-winning game writer Angel Leigh McCoy, of World of Darkness, Guild Wars 2, and Control fame.Creating a new mythology for the 21st century....Escape with Viviane to where nothing is what it seems. Your ticket is just one-click away. Scroll up and buy now.If you like your books character-driven with an epic mythic arc and a literary style, then you'll want to join Viviane on her journey of awakening.Contains mature themes.Visit Angel at the following locations: GoodReads, AngelMcCoy.com, Facebook, Twitter. 1. Language: English. Narrator: Kendra Murray. Audio sample: http://samples.audible.de/bk/acx0/197123/bk_acx0_197123_sample.mp3. Digital audiobook in aax.
For what shall it profit a man, if he shall gain the whole world and lose his own soul? At the core of this tale is a love story that spans a lifetime, wrapped in a gritty, epic, real man's fantasy that anyone can sink his or her teeth into. It is a beacon of truth in an enslaved world suffering from moral relativism and willful ignorance in the presence of knowledge. For the mature fans of Harry Potter, A Game of Thrones, Lord of the Rings, Elder Scrolls, Legend of Zelda, Guild Wars, World of Warcraft, Fable, and Dragon Age, The Tale of Onora follows the journey of a young orphan after his village is destroyed and he is forced to grow up in a dangerous world. As he navigates through different walks of life, he begins to uncover a conspiracy as to why his village was destroyed. Before he can put the pieces together, his fate is sealed by a terrible war. In the storm of chaos that follows, his actions turn him into a legendary hero. The more renowned he gets, the closer the source of evil is drawn to him. The more he fights for the truth, the more of an outlaw he becomes. In Book 1, a boy at the brink of adulthood travels beyond the ruins of an ancient elven city, to The Crown of The World in the far north. It is there where he meets his father for the first time, in search of the answers and reasons his mother refuses to discuss. At the risk of his life, he learns that finding the truth requires knowing The Tale of Onora. 1. Language: English. Narrator: Joel Froomkin. Audio sample: http://samples.audible.de/bk/acx0/036365/bk_acx0_036365_sample.mp3. Digital audiobook in aax.