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Living In Guild Wars®
67,99 € *
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Living In Guild Wars® ab 67.99 € als Taschenbuch: A Cultural Analysis of the Discourse Dance and Evolution of an MMOG Phenomenon. Aus dem Bereich: Bücher, Wissenschaft, Sozialwissenschaft,

Anbieter: hugendubel
Stand: 01.12.2020
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The Complete Art of Guild Wars: ArenaNet 20th A...
24,99 € *
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A glorious, oversized, full-color tome that includes art and commentary chronicling the ongoing development of the Guild Wars universe. Explore the living history of Tyria through an expansive collection of never-before-seen concept art, production material, and creator commentary from Guild Wars and Guild Wars 2 that offers exclusive insight into an every-changing world inhabited by millions of players! The continuing growth of the Guild Wars franchise is lovingly detailed by the ArenaNet artists themselves in a volume that commemorates the studio's twentieth anniversary. Dark Horse Books and ArenaNet invite all asura, sylvari, norn, char, and humans to add this wonderful art book as a centerpiece to their collections!

Anbieter: buecher
Stand: 01.12.2020
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The Complete Art of Guild Wars: ArenaNet 20th A...
24,99 € *
ggf. zzgl. Versand

A glorious, oversized, full-color tome that includes art and commentary chronicling the ongoing development of the Guild Wars universe. Explore the living history of Tyria through an expansive collection of never-before-seen concept art, production material, and creator commentary from Guild Wars and Guild Wars 2 that offers exclusive insight into an every-changing world inhabited by millions of players! The continuing growth of the Guild Wars franchise is lovingly detailed by the ArenaNet artists themselves in a volume that commemorates the studio's twentieth anniversary. Dark Horse Books and ArenaNet invite all asura, sylvari, norn, char, and humans to add this wonderful art book as a centerpiece to their collections!

Anbieter: buecher
Stand: 01.12.2020
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How the MMORPG Genre Became a Popular Global Ga...
9,95 € *
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This essay sheds light on how the MMORPG genre became a popular global gaming phenomenon and how the MMORPG genre changed people's lives. Moreover, how the average gamer can earn a living playing massive multiplayer online role playing games is delineated in this essay. It is no surprise that the massive multiplayer online role playing game (MMORPG) genre has attain unprecedented popularity amid the advent of the digital era that led to it becoming a global gaming phenomenon. The MMORPG reached its pinnacle amid the early 2010s with the illustrious MMORPG video game World of Warcraft, having reached over 12 million active subscribers. This ultimately allowed Blizzard Entertainment to generate over $180,000,000 per month from subscription fee revenue alone. The proliferation of the MMORPG genre that culminated in it becoming a global gaming phenomenon in the early 2010s was spearheaded by renowned MMORPG video games, such as World of Warcraft (WoW), EverQuest, Ultima Online, Guild Wars, Lineage, Aion, Second Life, Runescape, Lord of the Rings Online (LOTRO), and Star Wars: The Old Republic (SWTOR). There are ample reasons as to why the MMORPG genre evolved into becoming a global phenomenon and cemented itself as one of the utmost popular video game genres of all time in the early 2010s. First and foremost, the MMORPG genre ushered in ample innovations into the gaming landscape. In other words, they allowed you to explore new worlds and experience epic perilous adventures with a myriad of friends. They allowed you to complete simple quests with a fellowship or embark on perilous journey of surviving the cumbersome 24-man raid instances with multiple cohorts of adventurers. The greatest novelty that MMORPG genre brought into the video game landscape entailed adding new dimensions of immersion and interactivity to video games which rendered them all the more robust, imme 1. Language: English. Narrator: Courtney Shimmins. Audio sample: http://samples.audible.de/bk/acx0/184102/bk_acx0_184102_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 01.12.2020
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Stalking the Moon: Magical Realism - Adventure ...
9,95 € *
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It’s a long fall from the moon, and reality will never be the same. A magical realism novel about a woman whose hallucinations begin killing those she cares about.Viviane Rose has lived with auditory hallucinations all her life. Despite this, she has a good job as the manager of the laundry at Vince Malum Residential Living Center, a long-term care facility for the mentally ill. She works there to be near her catatonic mother and amnesiac fiance, and she lives with her grumpy grandfather. Family is her top priority.Viviane has all aspects of her life running like clockwork until one of her hallucinations manifests and begins killing the patients at the Center. Her world turns upside-down, her fiance disappears, and her greatest ally proves to be one of the voices in her head. The veil is torn from Viviane's eyes, and she must face the harsh reality that the world is both bigger and more dangerous than she ever knew. Turning back time is not an option. Some revelations can never be unseen.Stalking the Moon combines suspense with mystery, adventure, and magic. It's the first in the Wyrdwood Welcome trilogy by award-winning game writer Angel Leigh McCoy, of World of Darkness, Guild Wars 2, and Control fame.Creating a new mythology for the 21st century....Escape with Viviane to where nothing is what it seems. Your ticket is just one-click away. Scroll up and buy now.If you like your books character-driven with an epic mythic arc and a literary style, then you'll want to join Viviane on her journey of awakening.Contains mature themes.Visit Angel at the following locations: GoodReads, AngelMcCoy.com, Facebook, Twitter. 1. Language: English. Narrator: Kendra Murray. Audio sample: http://samples.audible.de/bk/acx0/197123/bk_acx0_197123_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 01.12.2020
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Living In Guild Wars®
68,00 € *
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Massive multiplayer online gaming (MMOG) is a concept that has been around for about 25 years. As technology has evolved, so has the capability to create a realistic, immersive and social gaming environment that has a mass appeal. In spite of this technological evolution, there has been little naturalistic inquiry of what virtual gaming environments are like. This is a qualitative cultural study of the massive multiplayer online role-playing game (MMORPG), Guild Wars®. Using ethnographic methods, participant observation for a period of 130 hours, and discourse analysis of external game forum chat we explore what this world is truly like. As a result, we gain a better understanding of how people can become immersed, even obsessed with MMOGs. Several communication concepts are explored in the virtual environment including: Baudrillard s simulacra, Bourdieu s concept of capital, and the notion of gender based hegemonic relationships. Designed to be read by MMOG novices and experts alike, Living in Guild Wars® offers support that virtual reality has become actual Reality for many MMOG players. This study presents ground breaking work in the study of emerging social communities online.

Anbieter: Dodax
Stand: 01.12.2020
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Living In Guild Wars®
116,00 CHF *
ggf. zzgl. Versand

Massive multiplayer online gaming (MMOG) is a concept that has been around for about 25 years. As technology has evolved, so has the capability to create a realistic, immersive and social gaming environment that has a mass appeal. In spite of this technological evolution, there has been little naturalistic inquiry of what virtual gaming environments are like. This is a qualitative cultural study of the massive multiplayer online role-playing game (MMORPG), Guild Wars®. Using ethnographic methods, participant observation for a period of 130 hours, and discourse analysis of external game forum chat we explore what this world is truly like. As a result, we gain a better understanding of how people can become immersed, even obsessed with MMOGs. Several communication concepts are explored in the virtual environment including: Baudrillard's simulacra, Bourdieu's concept of capital, and the notion of gender based hegemonic relationships. Designed to be read by MMOG novices and experts alike, Living in Guild Wars® offers support that virtual reality has become actual Reality for many MMOG players. This study presents ground breaking work in the study of emerging social communities online.

Anbieter: Orell Fuessli CH
Stand: 01.12.2020
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Living In Guild Wars®
61,99 € *
ggf. zzgl. Versand

Massive multiplayer online gaming (MMOG) is a concept that has been around for about 25 years. As technology has evolved, so has the capability to create a realistic, immersive and social gaming environment that has a mass appeal. In spite of this technological evolution, there has been little naturalistic inquiry of what virtual gaming environments are like. This is a qualitative cultural study of the massive multiplayer online role-playing game (MMORPG), Guild Wars®. Using ethnographic methods, participant observation for a period of 130 hours, and discourse analysis of external game forum chat we explore what this world is truly like. As a result, we gain a better understanding of how people can become immersed, even obsessed with MMOGs. Several communication concepts are explored in the virtual environment including: Baudrillard's simulacra, Bourdieu's concept of capital, and the notion of gender based hegemonic relationships. Designed to be read by MMOG novices and experts alike, Living in Guild Wars® offers support that virtual reality has become actual Reality for many MMOG players. This study presents ground breaking work in the study of emerging social communities online.

Anbieter: Thalia AT
Stand: 01.12.2020
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