A comprehensive overview of one of the most controversial wars in America's history written by masterful children's historian and Newbery Medalist Russell Freedman. With prose that is clear, concise, and enthralling, Russell Freedman presents a detailed overview of the Vietnam war. Beginning with the rise of communism in Vietnam and detailing the increase of American involvement, Freedman then explains why, twenty years later, an exit was so difficult. In addition to explaining the complex beginnings of the conflict through the catastrophic damage the war caused, Freedman concludes with a hopeful epilogue on modern Vietnam. This is a definitive resource for young history readers as well as anyone who wants a concise and authoritative understanding of the Vietnam War, exploring both the American and Vietnamese perspectives. Freedman chronicles the history leading up to the war and the unfolding events in Vietnam and in the US as increasing numbers of young men were sent into the jungles to fight. Coverage includes the French war in Vietnam, the rise of Ho Chi Minh, the fall of President Diem, the Tonkin Gulf, the Tet Offensive, the My Lai massacre, the bombing of Cambodia, and the fall of Saigon, as well as the US anti-war movement. The book includes nearly 100 historic photographs and illustrations, as well as candid photographs showcasing the state of Vietnam today. A glossary, source notes, bibliography and index are included. A Junior Library Guild Selection
Slave Ship: Star Wars Legends (The Bounty Hunter Wars) He’s both feared and admired, respected and despised. Boba Fett is the galaxy’s most successful bounty hunter. Now he finds himself the hunted in the oldest game of all: survival of the fittest. The once powerful Bounty Hunter’s Guild has been shattered into warring factions. Now the posting of an enormous bounty on a renegade Imperial stormtrooper is about to start a frenzy of murderous greed. Hoping to fuel rumors of his death, Boba Fett abandons his ship, Slave I, and sets out to claim the prize. Yet his every move leads him closer to a trap set by the cunning Prince Xizor. Fett will die before becoming Xizor’s pawn in the Emperor’s war against the Rebels. And he may have to. For in order to gain his freedom he must outwit a sentient weapon that feeds on human spirits. Then he must escape a galaxy of deadly enemies who want to make the rumors of his death a reality. About author(s) K.W. Jeter is one of the most respected SF writers working today. He is the author of fourteen novels, including Dr. Adder, Wolf Flow, The Edge of Human, and Replicant Night. He lives in Oregon.From the Paperback edition.
Ist die Spielwelt von Guild Wars 2 lebendig? Spatial Storytelling im Computerspiel ab 12.99 € als epub eBook: 1. Auflage. Aus dem Bereich: eBooks, Sachthemen & Ratgeber, Computer & Internet,
Erscheinungsdatum: 28.06.2018, Medium: Taschenbuch, Einband: Kartoniert / Broschiert, Titel: Black Guild, Titelzusatz: Second book from the tales of the Black Powder Wars, Autor: Ashman, J P, Redaktion: Gardiner, Jeff, Verlag: J P Ashman, Sprache: Englisch, Schlagworte: FICTION // Fantasy // Epic, Rubrik: Belletristik // Science Fiction, Fantasy, Seiten: 290, Informationen: Paperback, Gewicht: 471 gr, Verkäufer: averdo
Figurki Funko to ostatni krzyk mody. Wykonane z winylu są bardzo trwałe. Każda figurka z serii standardowej ma około 10 cm wysokości, a każdy model dostarczany jest w formie kolekcjonerskiej figurki w dobrzeprezentującym się opakowaniu z okienkiem. Dołącz do grona kolekcjonerów i powiększ swoje zbiory.
For what shall it profit a man, if he shall gain the whole world and lose his own soul? At the core of this tale is a love story that spans a lifetime, wrapped in a gritty, epic, real man's fantasy that anyone can sink his or her teeth into. It is a beacon of truth in an enslaved world suffering from moral relativism and willful ignorance in the presence of knowledge. For the mature fans of Harry Potter, A Game of Thrones, Lord of the Rings, Elder Scrolls, Legend of Zelda, Guild Wars, World of Warcraft, Fable, and Dragon Age, The Tale of Onora follows the journey of a young orphan after his village is destroyed and he is forced to grow up in a dangerous world. As he navigates through different walks of life, he begins to uncover a conspiracy as to why his village was destroyed. Before he can put the pieces together, his fate is sealed by a terrible war. In the storm of chaos that follows, his actions turn him into a legendary hero. The more renowned he gets, the closer the source of evil is drawn to him. The more he fights for the truth, the more of an outlaw he becomes. In Book 1, a boy at the brink of adulthood travels beyond the ruins of an ancient elven city, to The Crown of The World in the far north. It is there where he meets his father for the first time, in search of the answers and reasons his mother refuses to discuss. At the risk of his life, he learns that finding the truth requires knowing The Tale of Onora. 1. Language: English. Narrator: Joel Froomkin. Audio sample: http://samples.audible.de/bk/acx0/036365/bk_acx0_036365_sample.mp3. Digital audiobook in aax.
Guild Wars is an episodic series of multiplayer online role-playing games developed by ArenaNet and published by NCsoft. Although often defined as an MMORPG, the developers define it as a CORPG due to notable differences from the MMORPG genre. It provides two main modes of gameplay a cooperative role-playing component and a competitive player vs. player (PvP) component both of which are hosted on ArenaNet's servers. Three stand-alone episodes and one expansion pack were released in the series from April 2005 to August 2007. The games depict the history of the fictional fantasy world of Tyria, each campaign focuses on events in disjoint sections of the world at roughly the same time. A player creates an avatar to play through the cooperative storyline of a campaign, taking on the role of a hero who must save Tyria from episode-specific antagonists. Players can group with other players and non-player characters, known as henchmen and heroes, to perform missions and quests found throughout the game-world. PvP combat is consensual, team based, and limited to areas designed for such combat.
Erscheinungsdatum: 01/2011, Medium: Taschenbuch, Einband: Kartoniert / Broschiert, Titel: Guild Wars - Edge of Destiny, Autor: King, J. Robert, Verlag: Simon + Schuster Inc., Imprint: Pocket Star Books, Sprache: Englisch, Schlagworte: Amerikanische Belletristik // Fantasy // Englische Bücher // Belletristik // FICTION // Epic // Media Tie-In, Rubrik: Belletristik // Science Fiction, Fantasy, Seiten: 416, Gewicht: 207 gr, Verkäufer: averdo
This essay sheds light on how the MMORPG genre became a popular global gaming phenomenon and how the MMORPG genre changed people's lives. Moreover, how the average gamer can earn a living playing massive multiplayer online role playing games is delineated in this essay. It is no surprise that the massive multiplayer online role playing game (MMORPG) genre has attain unprecedented popularity amid the advent of the digital era that led to it becoming a global gaming phenomenon. The MMORPG reached its pinnacle amid the early 2010s with the illustrious MMORPG video game World of Warcraft, having reached over 12 million active subscribers. This ultimately allowed Blizzard Entertainment to generate over $180,000,000 per month from subscription fee revenue alone. The proliferation of the MMORPG genre that culminated in it becoming a global gaming phenomenon in the early 2010s was spearheaded by renowned MMORPG video games, such as World of Warcraft (WoW), EverQuest, Ultima Online, Guild Wars, Lineage, Aion, Second Life, Runescape, Lord of the Rings Online (LOTRO), and Star Wars: The Old Republic (SWTOR). There are ample reasons as to why the MMORPG genre evolved into becoming a global phenomenon and cemented itself as one of the utmost popular video game genres of all time in the early 2010s. First and foremost, the MMORPG genre ushered in ample innovations into the gaming landscape. In other words, they allowed you to explore new worlds and experience epic perilous adventures with a myriad of friends. They allowed you to complete simple quests with a fellowship or embark on perilous journey of surviving the cumbersome 24-man raid instances with multiple cohorts of adventurers. The greatest novelty that MMORPG genre brought into the video game landscape entailed adding new dimensions of immersion and interactivity to video games which rendered them all the more robust, imme 1. Language: English. Narrator: Courtney Shimmins. Audio sample: http://samples.audible.de/bk/acx0/184102/bk_acx0_184102_sample.mp3. Digital audiobook in aax.
Palawa Joko A.K.A King Joko the Inevitable (Coolest nickname I've seen in a while) is a powerful un-dead lich who has built an empire situated within the southern reaches of the Crystal Desert. He is the latest sovereign of Elona, enforcing his rule with an Awakened un-dead army, Joko loyalists and the Mordant Crescent. The Guild Wars 2 Joko Pop! Vinyl figure is perfect for any Guild Wars or Funko fan! It measures at around 3-3/4 inches tall and comes packaged in a window display box. Please note images used are artwork and final product produced may vary.
The all new Star Wars: The Mandalorian Funko Pop! Vinyl's are here! Greef Karga is here to join your collection! I didn't want it to come to this. But then you broke the code. - Greef Karga Head of the bounty hunters guild following the collapse of the Galactic Empire. In 9 ABY he met a bounty hunter known as the Mandalorian in a cantina, where the hunter cashed in four separate bounties he had captured. Figure measures about 3 3/4 inches tall and comes packaged in a window display box, please note images shown are artwork and final product produced may vary.
Massive multiplayer online gaming (MMOG) is a concept that has been around for about 25 years. As technology has evolved, so has the capability to create a realistic, immersive and social gaming environment that has a mass appeal. In spite of this technological evolution, there has been little naturalistic inquiry of what virtual gaming environments are like. This is a qualitative cultural study of the massive multiplayer online role-playing game (MMORPG), Guild Wars®. Using ethnographic methods, participant observation for a period of 130 hours, and discourse analysis of external game forum chat we explore what this world is truly like. As a result, we gain a better understanding of how people can become immersed, even obsessed with MMOGs. Several communication concepts are explored in the virtual environment including: Baudrillard's simulacra, Bourdieu's concept of capital, and the notion of gender based hegemonic relationships. Designed to be read by MMOG novices and experts alike, Living in Guild Wars® offers support that virtual reality has become actual Reality for many MMOG players. This study presents ground breaking work in the study of emerging social communities online.